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Schultzschultz - TouchType Tool

schultzschultz.com

https://twitter.com/JoeCreates/status/1443274582329339908

twitter.com

noclip

A digital museum of video game levels
noclip.website

Matt Henderson on Twitter

“a method of drawing infinitely many touching circles https://t.co/PEYUO7JHdJ”
twitter.com

Matt Henderson on Twitter

“construction of a Julia set through repeated twists, reflections, and shifts. The twists correspond to the complex square root. https://t.co/5Q6AuiTE0o”
twitter.com

Mario Klingemann on Twitter

“An attempt at isolating the #StyleGAN2 aging vector. https://t.co/rO5yjjmQ9N”
twitter.com

Ian Hubert on Twitter

“I've been working on this "random room" shader over the last week- a little cube that shows one of 39 different rooms (with random "parallax bits") every time you duplicate it. I think it's handy! If you want to use it for anything, download it here: https://t.co/3MeNLB32K6”
twitter.com

Balázs Szeleczki on Twitter

“Fake room shader. :) Only need one texture. I wanted to reproduce one of my old glsl in Blender with nodes. I still prefer coding, but nice to see that it is possible. #b3d https://t.co/saru7kxNUD”
twitter.com

Julien Leonard Dots Art - Blog

The blog of Julien Leonard, listing artworks, tutorials and animations from the last 10 years.
julienleonard.com

Playing on the GAMEBOY Mega Machine - Church Reverb In A Minor -

Ahead of getting the gameboy mega machine ready for the museum opening again!I recorded this on a Patreon Livestream testing the machine for repairsDownload ...
www.youtube.com

How The Wind Waker Defined Cel Shading

Let's figure out how Wind Waker was able to pull off cel shading at a time when nobody else was able to.🐦 https://twitter.com/JasperRLZ💰 https://patreon.co...
www.youtube.com

https://twitter.com/andreasgysin/status/1381332235756974090

twitter.com

Oskar Stålberg on Twitter

“We were long overdue for some splashier splashes https://t.co/3wpTj6RtDT”
twitter.com

idrioema - aequa

Disintegration of any hyperbolic constant so that the ellipses are generated from the same point such imperfect circles intent to the intersection of synesthetic evolutions. Consequential hindrance between disinterested asymptotes for a premise of evolution of nature as the beginning and end. Evolution of action for reaction evolutionary reaction of the action responsive action for evolution Evolution: emanation of confluence … Sound sources: Our recordings of a street cleaning made during the night (water, asphalt, stones, garbage bins, cars, pumps and alarms). *** Featured in Live!iXem Festival 2011 _ Favignana - Sicily 08-09 DEC 2011 http://www.antitesi.org/ixem/ixem/Li2011.html *** Featured in FILE Hypersonica Screening, that will be part of FILE 2012 - Electronic Language International Festival. http://www.hipersonica.org/en-us/2012/SP/SCREENING/192.aspx idrioema © 2011 www.idrioema.tk
vimeo.com

Mario Klingemann on Twitter

“My current favorite is the "hell is other people" vector. #StyleGAN2 https://t.co/yY51E7lYxt”
twitter.com

Mario Klingemann on Twitter

“I started collecting some direction vectors in #StyleGAN2 that try to change only a certain property of a generated face. But it's hard to get clean ones. Here's head rotation: https://t.co/hqITc8cAZ6”
twitter.com

Tyler Hobbs on Twitter

“Two finished works from Ectogenesis #generative #processing”
twitter.com

Arsiliath on Twitter

“findings https://t.co/Uu4FIVDRxf”
twitter.com
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