“construction of a Julia set through repeated twists, reflections, and shifts. The twists correspond to the complex square root. https://t.co/5Q6AuiTE0o”
“I've been working on this "random room" shader over the last week- a little cube that shows one of 39 different rooms (with random "parallax bits") every time you duplicate it. I think it's handy! If you want to use it for anything, download it here:
https://t.co/3MeNLB32K6”
“Fake room shader. :) Only need one texture. I wanted to reproduce one of my old glsl in Blender with nodes. I still prefer coding, but nice to see that it is possible. #b3d https://t.co/saru7kxNUD”
Playing on the GAMEBOY Mega Machine - Church Reverb In A Minor -
Ahead of getting the gameboy mega machine ready for the museum opening again!I recorded this on a Patreon Livestream testing the machine for repairsDownload ...
Let's figure out how Wind Waker was able to pull off cel shading at a time when nobody else was able to.🐦 https://twitter.com/JasperRLZ💰 https://patreon.co...
“I started collecting some direction vectors in #StyleGAN2 that try to change only a certain property of a generated face. But it's hard to get clean ones. Here's head rotation: https://t.co/hqITc8cAZ6”